Troubleshooting¶
Most failures are a wrong bone name in Body Map, a missing AnimBP snapshot, or a Physics Asset without a body on the break bone.
The component does nothing¶
- Plugin enabled? Restart after enable.
- GoreSystemComponent is on the same actor as the skeletal mesh (or you called
Initwith that mesh). - Bone name matches the skeleton exactly.
- That bone is a key in Body Map.
Is Deadistrue, or the bone is in Ignore Is Dead. Otherwise the bone takes damage but does not detach.- The component is still active (Lyra setups often deactivate it on death).
Hit effects play, no limb¶
Is Deadwas false and the bone is not in Ignore Is Dead.- A child of that bone was already destroyed. You cannot break
upperarm_lafterhand_l. See Auto dismemberment. - Body Map Mesh is empty and Enable Auto Dismemberment is off → the system only hides the bone.
Limb is invisible¶
- Global Anim Instance is not an Animation Blueprint, or targets the wrong skeleton.
- AnimGraph has no Pose Snapshot. See Limb AnimBP.
- Lyra / modular character: you never called SetVisualMeshComponent. Lyra.
Limb pops to T-pose¶
- Pose Snapshot not wired.
- You created the AnimBP with the + on the class picker. Create it from Animation → Animation Blueprint instead.
Stretch / rubber-band mesh¶
Uncut skin + auto mode: enable Enable Stretching Fix, or use a pre-cut limb mesh.
Limb falls through the world¶
- No Physics Asset on the mesh, and Default Physics Asset is empty.
- Limbs Collision Profile (
Ragdoll) does not exist in Project Settings.
Blood stays after death / dissolve¶
Call DestroyAllAttachedGoreFXs, then deactivate the component. Lyra , stop the blood.
I keep losing my weapon¶
You broke hand_r / upperarm_r / lowerarm_r. Leave those bones out of Body Map.
Mixamo / custom skeleton¶
- Hierarchy must start with a Root bone.
- New AnimBP for that skeleton, snapshot node copied from the example.
- A Physics Asset on that mesh.
Video: any skeleton.
Plugin will not compile¶
EngineVersioninKlianGorePlugin.upluginmust match the editor. See Updating to UE 4.27.- Do not enable two copies of the plugin at once (engine Marketplace folder and
Project/Plugins).
Still stuck¶
- Turn on Enable Debug Logging.
- Marketplace Q&A and forum profile.
- Archived questions: Reviews and hot questions.